Selected projects
Projects.
Exploring system architecture, software engineering and new ideas through making.
UNITY / TUTORIAL LEARNING PROJECT
2D Adventure
A forest-and-cave platformer exercise connecting input, animation and combat timing, enemy state machines, cross-scene events and checkpoints.
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Federated Learning for Mask Recognition
Built a multi-client training pipeline with Flower and PyTorch to compare how client count and local training epochs affect recognition accuracy and training time.
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COMP3888 / GROUP PROJECT
Grammar Inference Platform
I contributed to architecture, refactored evaluation and integrated BRNGLR, separating target-oracle-guided training from inferred-grammar evaluation.
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