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Selected projects

Projects.

Exploring system architecture, software engineering and new ideas through making.

UNITY / TUTORIAL LEARNING PROJECT↗

2D Adventure

A forest-and-cave platformer exercise connecting input, animation and combat timing, enemy state machines, cross-scene events and checkpoints.

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Unity 2DC#WebGL
AI / FEDERATED LEARNING↗

Federated Learning for Mask Recognition

Built a multi-client training pipeline with Flower and PyTorch to compare how client count and local training epochs affect recognition accuracy and training time.

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Group-stage training record showing mask recognition training accuracy over aggregation rounds
PythonPyTorchFlower
COMP3888 / GROUP PROJECT↗

Grammar Inference Platform

I contributed to architecture, refactored evaluation and integrated BRNGLR, separating target-oracle-guided training from inferred-grammar evaluation.

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SABabab
System architectureBRNGLR
© 2026 Liukai TangGame development · Computer graphics · AI Sydney, AU